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Ebook 碁 22、打倒高永 by Yumi Hotta read! Book Title: 碁 22、打倒高永
Language: English
Format files: PDF
The size of the: 27.66 MB
v The author of the book: Yumi Hotta
Edition: 集英社
Date of issue: June 4th 2003
ISBN: 4088734327
ISBN 13: 9784088734323
City - Country: No data

Read full description of the books 碁 22、打倒高永:

This penultimate volume finally heats the suspense up again. Hikaru, Akira, and Kiyoharu are representing Japan in the Japan-China-Korea Young Lions tournament, with Kurabata Sensei as Japanese team leader. After Korean player Ko Yong Ha supposedly insulted Sai's former student, Hon'inbo Shusaku, Hikaru wants to put him in his place. However, Ko Yong Ha is the top Korean player, which means Akira Toya is the one slotted to face him. Hikaru asks Kurabata to let him play in first position instead, and Kurabata says he'll decide after he sees the results of the Japan-China game.

So, this volume shows the games between the Japanese and Chinese players. Hikaru's game against Wang Shizhen is of course where all the drama is, and for most of the game, Hikaru is getting pushed around the board. In the endgame, after all the observers have pretty much written him off, Hikaru begins to channel his inner Sai and mounts an impress attempt at a comeback.

This was reminiscent of earlier volumes with high-stakes games, and leads us to the final volume, with Japan's game against Korea. Although there was nothing really new here - I think the series has just about played itself out, which is why it's good that it's nearing its end - it still brought back a little of that go magic, and there were parts of the game where I could actually look at the board and figure out what was going on.

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Read information about the author

Ebook 碁 22、打倒高永 read Online! Yumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan. The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a manga based on this traditional board game, and began the work under the title of Nine Stars (九つの星 Kokonotsu no Hoshi), named for the nine "star points" on a go board. She later worked with Takeshi Obata (the illustrator) and Yukari Umezawa (5-Dan, the supervisor) in the creation of Hikaru no Go. She won the 2000 Shogakukan Manga Award and the 2003 Tezuka Osamu Cultural Prize for Hikaru no Go.

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