Read 碁 2、初陣 by Yumi Hotta Free Online
Book Title: 碁 2、初陣|
Format files: PDF
The size of the: 7.94 MB
v The author of the book: Yumi Hotta
Date of issue: August 9th 1999
ISBN 13: 9784088727516
City - Country: No data
Read full description of the books 碁 2、初陣:Simply charming. There's a lot of ways where this series could have lost me, I'm not really it's target audience, but so far I continue to be sucked in this world of middle school boys and ancient board games.
When we first meet Hikaru, there isn't really that much to the guy. There still isn't. Despite showing some yet hidden promise, Hikaru is little more then a stand in for the young boys who are the target audience for this series. Certainly not something I could really find any room to outright hate, but rather simple and if it was just about him I don't think that I would really feel myself still wanting to read more. But I do. Why is that?
The biggest reason I can give for continuing with this all ages boy manga series is the wide cast of supporting characters. Despite Hikaru's decided lack of nuance and creativity, the (mostly boys) who surround him are almost all of them dramatic and interesting. The ghost of an ancient Go master, an isolated and sheltered Go protege, A boastful and crass middle school Shogi player - this series lacks nothing when it comes to personality.
My one issue (as usual) was the under-representation of female characters. Which wasn't too much of an issue at first (they just weren't there) but seemed to spawn into more of an issue as several random girls showed up just to fawn over Hikaru's self-proclaimed rival. Thankfully the end seemed to indicate that we will see a bit more of Akari, and Hikaru did get a bit of a talking to from Sai when he asserted that "Go wasn't for girls".
I also really enjoy the way that Go is integrated into the books. Not only with pages talking about the rules of Go, but also through various plot points. Even with the unique characters, I'm not sure if I would be interested with the series if it was a normal sports manga.
Read information about the authorYumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan. The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a manga based on this traditional board game, and began the work under the title of Nine Stars (九つの星 Kokonotsu no Hoshi), named for the nine "star points" on a go board. She later worked with Takeshi Obata (the illustrator) and Yukari Umezawa (5-Dan, the supervisor) in the creation of Hikaru no Go. She won the 2000 Shogakukan Manga Award and the 2003 Tezuka Osamu Cultural Prize for Hikaru no Go.
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